Ftl glaive beam. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. Ftl glaive beam

 
 The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselvesFtl glaive beam  Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate

Now all of your weapons (even the offline ones) are fully charged*. 70K subscribers in the ftlgame community. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Anyway just checking on how beam weapons work. 충전 시간. Members Online. 3 Medbay 1. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. . Posts: 24. subscribers . Laser (Weapons) Edit. The reason I use a beam weapon is because IT NEVER MISSES. The key is that crew damage is checked/applied when the beam enters a tile, whereas system/hull damage is checked/applied when the beam first "enters" a room. Give thought to how the enemy weapons system will sync up. Must have for Stealth B. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. piloting, shields, and missile artillery)Glaive beam is one of the best weapons in the game. I think the only thing that can exceed that hull damage is quad hull beams. Hacking and beams. It will deal more damage in most instances and has a quicker charge time. Affect some properties, like description of weapon and change texture. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. Ion Bomb needs just 1 power. Setting everything to just fire works great for Flak and Ion Blast II, but not for. The Pike and the Minibeam are amazing weapons. Rock crew will also help here. "Take off the oxygen and bring up the Glaive Beam. (C) ittarter 2023. 6 Fire Beam 3. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. eventually,) but wow, that. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. #8. Get shields as soon as possible too. Power requirement: 4 power 3. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). If you use Halberd on level 1 shields, it does one damage. Remember, all you need is a tiny bit of the beam to reach the room. Beams do damage when they enter rooms. Damage is done to every room and system, and anyone in the rooms (ally or enemy). Wake up babe, new FTL cruiser just dropped. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). #2. Ion Blast 2 + Ion Blast 1, or Charge Ion + Heavy Ion are examples of good combinations. Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. FTL: Faster Than Light > General Discussions > Topic Details. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. The thing about it that kills me is that you lose a system slot. With 2 shields active, it will do 1 damage per room, because 3-2=1. Nice if you have a pre-igniter, but everything's nice then. There are mathematical solutions to problems like this. There is a trick/exploit where if you power down hacking mid flight, just as the drone fires, then power back up, the drone will miss. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. And if it's a free drone that's always more reason to use it. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. ftl instead of. Jump, and immediately pause. Crew damage: 45 HP per. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. The Tsukiyari Beam, which ramps up by 1. Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. . Level 2 hack takes down 3, and level 3 hack takes down 4. Upgrade artillery beam when you have extra funds, but I don't really use it as a primary weapon. You want to have enough that you're steadily reducing the shields. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The flagship went from max HP to zero instantly, and I don't think I took any damage in the meantime on account of cloaking and three layers of shielding. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. #10. If you don't, though, then over time the two Flak I are definitely more useful. Which is to say that over an extended period, the Glaive Beam is. All other beam weapons are ineffective against any shields. Missiles, bombs, and the Artillery Beam bypass all shields. Premium Powerups Explore Gaming. - Glaive Beam - too much of a power-hogger. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. The Defense drone MKIIs sound like flak cannons when they fire. a defense II will target lasers, which you can absorb/dodge, and in doing so sometimes be too busy to counter the real threat. sells for a lot though :D. The other problem is its long cooldown, it works decently enough with a Hallberd or Glaive Beam but other weapons such as Heavy Laser will stay fully charged for. I am up against a ship with cloaking. 6 power runs are pretty situational but it still happens. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. The beginning was very nice: I found a Fire Beam. 420 votes, 18 comments. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. g. Despite not causing damage and requiring 3 power, its fast cooldown rate at 4 seconds is unbeatable (this is by far the fastest weapon in the game, in fact, with the. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. It's also nice if you get stealth weapons and fast-firing weapons, like the ion blast II. Charge Ion: The best Ion-weapon in the game. in sector 7 i scouted. There is also a teleporter stationed on the ship at this point. ) try to start. 4 Clone Bay 1. Getting a shields system early on is still a necessity, especially to deal with drones and beam weapons. . Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. FTL: Faster Than Light > General Discussions > Topic Details. Cause the rebel defenders do not accept. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. 72K subscribers in the ftlgame community. FTL: Faster Than Light. Depower a weapon (or however many needed), and power the unpowered one (s). Will probably work with Glaive due to Glaive having 3 damage. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. But you have to admit that gun is the shit. It beat the flagship. It's worth upgrading to have 3 power bars relatively early in the game as a reliable backup even if you don't power all 3 levels regularly. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 74K subscribers in the ftlgame community. < > 133 Comments Baeg'Ehl, Lord of Circular Bread Apr 28, 2021 @ 1:36pm Stealth B is hard to get started with, yes, but if you can get it off the. IMO the best way to use the glaive beam is to sell it as soon as possible. Defense drones are you friend. The combination of these weapons required all 8 weapon power bars, and. 11 Hacking 1. Valheim Genshin. It's tricky to explain exactly why. one. The unpowered ones should now drop to only like 98% charge,. 71K subscribers in the ftlgame community. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. 73K subscribers in the ftlgame community. Keep defending from the superweapon and firing at the shields. The Hull Beam is a weak weapon typically. 5 Glaive Beam 3. Flak2 + Glaive beam + pre ignitor #11. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. Ftl faster than light practical steam munity know your ship to using stealth cl steam munity know your ship to using stealth cl ftl tier. )When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Another big upside is you rarely ever take damage, 2 pike beam hits to kill almost everything up to 2 shields. Discussions Rules and GuidelinesIf OP needed to make the glaive work (and with this loadout), the flak was better. The Glaive Beam takes down the entire Zoltan Shield, but the very end of the blast also can do damage if it enters a room. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. Laser (Weapons) Edit. g. Ah, now I see the cause for confusion. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. 1 Shields 1. . Showing 1 - 10 of 10 comments. It may have the same length as the halberd beam and deal three damage. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. Damage: 3 damage per room hit 6. It simply goes. Then a target room is confirmed by a left mouse click. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. The Endless Loot ship gear prefixes alter certain stats of an item for the good or worse, resulting in a broad variety of gear. Glaive Beam still hits for 3. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. The fire beam is extremely fun to use, but you need to have a strong build for taking out shields to make it viable. FTL: Faster Than Light. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. I once had that combo with a pre-igniter. That is what's going on here. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. I'm wondering how to make these work. 12 Weapon Control 1. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. However, skilled players know that this is not entirely the case. Can't use anything else. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. Business, Economics, and Finance. The mini-beam is actually quite powerfull at that. It also assumes you are familiar with the basic terms and play of FTL,. They do damage to the Zoltan Shields as they travel along their path. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. Or Glaive + Lvl 3 hack. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. just got a second Halberd beam first move in sector 2. I feel like the Artillery Beam is not really all that great. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Glaive beam will cut through two shields. FTL came out ten FUCKING YEARS AGO. The Glaive Beam honestly needs something like a Cloaking unit (see the Stealth B ship, for example) or a slow-charging. The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. Got into FTL about a month ago and already put in an unhealthy amount of time. RP helps block missiles and really adds up in drawn out fights. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. Example : Enemy has 1 shield. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. Beams are the only. Still a useful weapon. Basically, it exaggerates the worst aspects of the Glaive Beam. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. FTL: Faster Than Light. A beam against a shield is wasted, even if a halbert can go through 1 level of shield it only does half damage. But a glaive beam with two burst laser mark II's, more effective for the same charge. Besides, at later stages 5 shots will tend to miss a lot. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. On a journey to unlock all the ships, I won on "Easy" mode (you know it's hard mode) with the Stealth B Layout ship. Cooldown Module [3] . This is longer than the charge time of several weapons, which forces you to cloak after the enemy fires. Using it with a Glaive Beam and a Small bomb was a *BLAST*. "One of the most powerful weapons of war ever created. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. Pause. FTL: Faster Than Light (2012) PC, iOS. Hailing from Earth, Humans are one of the most common races in the galaxy. ) to plug in the mod and then when you want to go back to vanilla you just run the mod manager again without the mod checked off. Pause. If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. Sure, they do a lot of damage, but you have to get the shields down first. The engines must have power for the FTL to engage. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Inspired by a similar post on the FTL forums, comment with some 'rules of thumb' for FTL. Therefore, make sure that your beams have other weapons that can take down shields easily, whether they be missiles, bombs or lasers. Also a place to share FTL-related projects and ideas! Jan. More forgiving play is doing a regular toggle for both. ago. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. It starts with level 2 cloak, but small engine and no shields. . Let's just say I love the glaive beam. It needs to hit the tile that the crew member is on. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. One-shot beam setups. This is a list of useful guides regarding FTL. Sure, they do a lot of damage, but you have to get the shields down first. I say this because even when it's fully upgraded, it's as slow and power hungry as a Glaive beam, but does less damage and can't be aimed. Doesn't require missiles or droneparts. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Find a ship and shoot it until it's really low on HP, then jump away. r/ftlgame A chip A close button A chip A close buttonFTL: Faster Than Light. No drones, no missles, just timing Glaive after the three basic shots. My glaive beam seems to be unable to hit certain ships. There is already a Buzzard-class frigate in the Kadur Remnant mod. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Glaive Beam with fully trained crew, Artillery Beam at system level 4). Depower a weapon (or however many needed), and power the unpowered one (s). You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. This strategy does require some good luck early on, though, like with. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. LocalSlasher. Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. Beams do not require anything to fire except system energy. Missiles, bombs, and the Artillery Beam bypass all shields. I feel like this is comparable to the glaive beam, minus the damage. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. Personally, I prefer the Halberd Beam, overall, unless you can get a crazy combo with a Pre-Igniter and just one-shot your way through the galaxy. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a. Layout C – Simo-H. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. 351 votes, 51 comments. In FTL synergy >>>> raw power. This holy beam of Antioch shall slice your enemy to tiny bits after thou count to three, no more, no less. At least thats what i get on the iOS version of FTL. Use auto-fire so you don't have to keep finding the perfect beam line-up. Enemies can also have access to the modified weapons and drones unless the CE Non-EL Enemy Loadout Addon is installed (which is generally recommended). 1% extra beacons (depending on nebulae) per sector (which is the same as the extra scrap they'll give you) while costing an extra fuel for that extra jump, not working until the next sector, and occasionally being awkward to get. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. On the elite variant, it's even more powerful than the glaive could ever imagine. Lasers are general-purpose energy weapons. My one and only run with the type b stealth wound up having 2 glaive beams and a pre-igniter. As beams deal damage. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Beam length: 80 (1. Pointers: 1. Glaive Beam with fully trained crew, Artillery Beam at system level 4). Last Updated on by Samuel Franklin Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide This FTL ship tier list will help guide you on selecting the best ship for your Faster Than Light playthroughs to ensure you can defeat easy, normal and hard modes with ease. . Combined with a Rock boarding party (since they don't burn) you can take on practically any enemy with one bomb. In late game, the 3 weapon slots you have are no problem. The Glaive is just faster and that means everything. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Crew Teleporters, hacking and boarding drones ignore shields entirely. FTL: Faster Than Light. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. Archive of the hilariously bad ship strategies previously found on the FTL wiki. Edit. This guide aims to show players of any skill level how to get this cruiser up and running. FTL: Faster Than Light. Spoiler I Got To The Boss With A Glaive Beam Burst Laser Mk Iii Pre Igniter And 4 Extra Engis R Ftlgame Lexar_ Topic Creator 7 years ago 11. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. 3. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. Sure, they do a lot of damage, but you have to get the shields down first. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments. SO after i figure that out ill do as you said. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. Stealth C needs less scrap to upgrade the weapons system and you can sell the drones and no, you don't need to upgrade drone system at the start, it's. g. Holoshideim's FTL Guides. Having a hellish time past the 4th or so warp, just about every attack I'm making is missing. 70K subscribers in the ftlgame community. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hi, i loved the idea of this game. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. In theory, this is a great weapon for certain encounters, but since you don't. In any case, quad hull beam plus hack is a pretty powerful loadout. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. Which is to say that over an extended period, the Glaive Beam is. The Pike Beam’s description says Glaive Beam instead of Pike Beam. Showing 1 - 10 of 10 comments. With Level 2 cloak, the enemy has 12. Which was strange. once you get shields down (which is a matter of seconds if you pair a IB2 with a second ion), the ship is already dead. It does 1 damage to a ship with 2 shields. Humans comprise the. The unpowered ones should now drop to only like 98% charge, so. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. In most ships, you can do 4. You should usually use them in conjuncture with some laser, missile or bomb weapons. pair a beam 2 drone with an ion burst 2, and you'll be killing ships way before you realize it. It makes the burst III and glaive beam much more usable. Glaive can always do 12 damage/25 seconds. FTL: Faster Than Light - How to Reach the Flagship and Win. Or the Glaive can even be used to support boarding by firing at a med/clone bay. Ion. . I also got level 3 cloaking, level 4 shields, and 2 defense drones. Lasers can only be shot down by Mark II Defense Drones. I couldn't even FTL away! But, if you don't get that unlucky that quickly, and can begin shoring up the ships weaknesses, it becomes pretty powerful. Even for a procedurally-generated game like FTL this ones a bit too random for my tastes. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. 8 Artillery Beam 3. It gives you a reason to try out the big guns such as burst MKIII and Glaive beam. I had forgotten about the beam laser module specific to the Federation Cruiser, and the beam shot right down the ship, killing my Mantis and Rockman, and then blowing up the enemy ship. Humans are common and uninteresting. You should get the achievement. And tbh one-shoting an enemy with a glaive beam is the most satisfying thing you could have. They also won't shoot an unpowered drone. Except a Glaive Beam with 2 Flak I guns will also easily rip apart the Flagship and do a much better job at it Fire off both Flak guns, then unleash the Glaive Beam, then while the unholy beam of destruction is recharging, bombard the already weakened shield room of the Flagship with even more Flak I projectiles Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. Each ship can carry a maximum of eight crewmembers. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Anti-Ship drones can also help. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. The fact that we're getting posts like this is amazing. It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the. Do not underestimate the mini-beam, which the Stealth ship starts with. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. 73K subscribers in the ftlgame community. 5 damage per room every times it fires. 0 coins. I am in Sector 5 or 6. That is the only reason Charge is on a lower tier. Given the slot-limited design of the. Even the Defense Drone I goes a long way to keep missiles off your tail. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Stage 1: hack shields, have both beams powered up, and 1 shot it. Top. OneShot17. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Crew gain engine experience every time something is dodged in combat, the word MISS appears. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. 9. 31, 2016 02:49:02 Hamish752. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. 2s, 10. Combine these, and you make the defence drone miss it's shot by unpowering your drone right. Sometimes they seem to do lots of damage and other time do absolutely nothing. Once you start getting shields and a burst laser or a flak cannon to keep shields down, it can be a beast. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. I did already try everything you said but i put . eventually,) but wow, that. It only slows your flak recycle down to 12 seconds, whereas the Flak II is 22 seconds (IIRC) and too slow. . FTL is a video game streamed on Twitch by Matt Colville. Like any projectile weapon, lasers can miss.